Declare
Describe assets, styles, dimensions, palettes, references, and output paths in one committed manifest.
pixelkiln.manifest.jsonPixel-art operations, under control
PixelKiln turns generative pixel art into a deterministic build pipeline. It tracks planned costs, human review, exact hashes, resilient recovery, and engine-ready output.
The judgment stays human.
The mechanics stay deterministic.
One source of truth, four deliberate moves
Describe assets, styles, dimensions, palettes, references, and output paths in one committed manifest.
pixelkiln.manifest.jsonDiff intent against lock state and disk. See exactly what is missing, stale, recoverable, and billable.
pixelkiln planKeep selection human with a fast local candidate sheet. Nothing is silently chosen by another model.
pixelkiln pickFetch verified pixels, restore paid work, and build deterministic atlases or engine-native tilesets.
pixelkiln packHuman review stays local
PixelLab and Retro Diffusion use the same review, lockfile, and recovery flow. PixelKiln records every candidate, then leaves the visual decision to you.
PixelLab is production-ready. Retro Diffusion is experimental: paid RD Fast and RD Plus stills pass end to end, while advanced live smoke tests remain.

Provider showcase
These are untouched 256×256 outputs from the committed A/B benchmark. Two providers received the same briefs and seed numbers. Each kept its native route and style.


Stronger prompt coverage and the better scenic background in this sample. The map object was opaque, so check alpha before a larger run.


Cleaner transparent cutouts with fewer colors, plus more cinematic scene framing. Complex building details were easier for the model to lose.
The provenance layer generation tools forget
Every provider object, prompt identity, output role, path, and byte hash survives in project state. A failed download remains recoverable work, not a reason to pay twice.
{
"base/anvil": {
"status": "downloaded",
"provider": "pixellab",
"specHash": "61c9…a071",
"cost": { "value": 1,
"unit": "generations" },
"outputs": [{
"path": "art/base/anvil.png",
"sha256": "98f1…c42a"
}]
}
}A complete asset operations layer
PixelKiln handles the unglamorous mechanics between a good prompt and a game-ready asset library.
Offline diffs distinguish new spend from zero-cost recovery. Copy the estimate into a hard budget ceiling.
Rebuild missing output from trusted cache bytes or a provider URL without new generation cost.
Gate palette distance, transparency, color count, outliers, and cache integrity locally or in CI.
Pack sheets, mount stable cells, and export lossless generic, Tiled, or Godot terrain metadata with provenance.
Purpose-fit routing
Measured PixelLab costs vary by up to 40×. Retro Diffusion uses USD pricing. PixelKiln makes generator choice explicit and never combines unlike cost units.
Official agent skill · one command
Install the provider-neutral PixelKiln skill for safe planning, hard budgets, human review, recovery-first decisions, and correct artifacts.