Built from the Markdown in the repository
Start with a manifest.
These pages render from the Markdown shipped with PixelKiln. Start with the everyday workflow, or open the setup guide for PixelLab, Retro Diffusion, ComfyUI, or Scenario.
Go from a manifest to reviewed output.
Install PixelKiln, plan without spending, and cap the first generation.
Start here
Providers
Set up PixelLab
Configure the production provider, choose a generator, and use its account workflows.
Set up Retro Diffusion
Configure the experimental provider, choose a style, and understand its tested boundary.
Set up ComfyUI
Connect a self-hosted server for stills, revisions, and atomic frame sets, then apply its quality gate.
Set up Scenario
Set up hosted models and two-part credentials, then use reference-image edits, multi-model chains, and the measured findings.
Mixed-provider projects
Route styles across providers with separate budgets and safe recovery.
Environment provider benchmark
Thirty provider outputs, including ComfyUI cleanup, native-grid limits, final-palette refinement, and measured quality findings.
Provider comparison
Compare PixelLab, Retro Diffusion, ComfyUI, and Scenario.
Guides
Characters
A base in 4 or 8 directions from a prompt or your own sprite, states, loops, mirrors, portraits, outfit transfer, and what each PixelLab engine costs.
Generator selection
Pick a generator and see what it costs.
Versioned recipes
Install and verify pinned workflows, model hashes, and quality contracts.
Controlled asset revisions
Revise current art with hashed parents, masks, approval gates, and side-by-side review. Covers PixelLab palette cleanup, animation, interpolation, and chaining revisions across styles.
Derived artifacts
Refine, pack, mount, export, hand-edit companions, approval provenance, and recovery.
Recovery and account safety
Restore, generation history, cache, adopt, salvage, claims, and confirmed purge.
Quality gates
Manifest quality profiles, image baselines, human review, and CI contracts.
Tiles and engine exports
Structural roles, generic output, Tiled Wang sets, and Godot terrains.
Reference
CLI reference
Every command and flag, including gallery, edit, history, tools, the PixelLab unzoom, pixelate, vfx, font, estimate-skeleton, and skeleton-preview utilities, automation, and exit behavior.
Manifest reference
Styles, assets, quality profiles, mounting, and validation.
Architecture
The state machine, provider boundary, output identity, hand edits, the pinned editor, and durable writes.
Library API
Public TypeScript contracts for composing PixelKiln workflows.
Measured endpoints
Live-account PixelLab costs, payloads, limits, and open questions.
